Nope, you're doing that wrong.
Create 10 Image objects and add them as a child of cbtcontainer.
var pointerimg:Array = [];
for( var i:int; i<10; ++i )
{
var image:Image = new Image();
cbtcontainer.addChild( image );
pointerimg.push( image );
}
Remove the same 10 Image instances from cbtcontainer
for( var i:int; i<10; ++i )
{
if( cbtcontainer.contains( pointerimg[ i ] ) )
{
cbtcontainer.removeChild( pointerimg[ i ] );
}
}
Note that these images still exist in the pointerimg Array, so if you want to add them back to the display list, you need only iterate through the Array again calling the addChild() method.